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Old Mar 02, 2011, 02:52 AM // 02:52   #1
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The rewards for some of these daily completions make no sense.For example Calamitous is really close to beetletun and has a base reward of 10. Greves is also like right outside of ToA yet has a base reward of 7. Yet Maximilian and Joh the hostile are like the same length to reach yet have a base reward of 3. How do they decide how much war supplies we should receive is it based on the difficulty of killing the mob?
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Old Mar 02, 2011, 03:11 AM // 03:11   #2
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It's probably a combination of distance and mob difficulty. I do agree that they are very inconsistent though.
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Old Mar 02, 2011, 04:31 AM // 04:31   #3
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I thought the reward system was based on their ranking within the White Mantle, I could be wrong but I do remember someone mentioning that
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Old Mar 02, 2011, 05:13 AM // 05:13   #4
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they throw darts at the big anet board...and whatever it lands on it what it will be...

seriously, yes I agree that some are really wonky ....and would really like to know the rationale behind the numbers.
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Old Mar 02, 2011, 08:25 AM // 08:25   #5
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Quote:
Originally Posted by Marty Silverblade View Post
It's probably a combination of distance and mob difficulty. I do agree that they are very inconsistent though.
It's what it should be yes , but i think it's like someone said , about their grade among white mantle. Thus it doesn't make really sense , but w/e....

Out of topic , but i also think quests should be a bit diferent since it's really getting very repetitive and boring for now....( we killed what , every boss 15 times?)
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Old Mar 02, 2011, 09:32 AM // 09:32   #6
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That's why I don't even bother with 75% of those quest. A waste of time, especialy the ones in new explorable areas.
Only Greaves, Calamitous, Alamek & the kessex peek trio (when all in one go) seem worthwhile to me...
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Old Mar 02, 2011, 01:05 PM // 13:05   #7
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The wanted quests are worth picking up if you're going to be vanquishing the region, as you'll be killing them anyway.
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